Like many other anime games, Naruto Online will follow the source material closely. And luckily for western Naruto fans, publisher Oasis Games isn't making them wait much longer, as Naruto Online is scheduled to launch outside of China on Sunday, July 24th. It's been out for three years in China, but now the anime MMORPG Naruto Online is making its way to PC in western territories as well. And even then, you’re unlikely to see it through to the end.Oasis Games announces the western release of Chinese MMORPG Naruto Online, based on the anime and manga series, which will be available for PC on July 24th. My only conclusion is that it isn’t for me, and that it isn’t likely to impress anybody but the most patient gamer. There are definitely people out there who love Pockie Ninja, and perhaps they love it for reasons beyond the ability to play as their favourite anime character. It also gave me an interesting perspective on the game itself, although it’s hard to use the word “game.” I feel less inclined to read (or watch) either series. As somebody without a real knowledge of Bleach or Naruto, a Naruto and Bleach game like this doesn't offer much. Unfortunately, it fails the franchises it has brought together. Pockie Ninja was created as a fan service, with little care and effort. I imagine much of what they’re selling is available in game, but I get the feeling that the harder something is to gain through progression, the more they’ll try to sell it you. Everything in this game is monetized, and your life will be much easier if you open your wallet. It’s a pretty odd bug and not something I’ve ever come across before.įree-To-Play – Some games do Free-to-Play very well, others do it very badly. When I came back, I had a different mission. After a short while I gave up trying to click on the NPC character and just logged out of the game. Battle is automated, but not random and playing for even a short amount of time is likely to give you ample reason to back out.īroken – And if that wasn’t enough, I’ve come across more than one mission that is, for want of a better word, just broken. Video Combat – My biggest complaint isn’t the linear mission structure, or the broken menus, but the fact that combat consists of sitting and watching the same few animations time and time again. The 3D character models aren’t too bad, but the other menus can be very cluttered, and there are far too many grammar and spelling mistakes to comfortably make your way through the game. Occasionally there are a few characters to interact with, and these characters will move slightly. Each different location is just a static background. It’s a pretty bold statement to make, considering there’s very little animation in the game. Masterpiece of Animation Web Game – This appears as the description for the page when you’re playing Pockie Ninja. I can’t imagine that a deep story would have done much to improve this game, and it might have even made it worse (especially since I imagine most people skip it anyway), but it just seems odd to have so little there. Pockie Ninja doesn’t really have much in the way of anything story-related, instead hoping that you meander from place to place because the objective bar tells you to. Where’s the Story? – I can’t say that I expect an awful lot of plot in a browser-based MMORPG, but I expect a little. Then you’re reminded of Amazon’s music tasters and you turn down the volume. You get the feeling that, if they’d have written a bit more music and looped it, it wouldn’t be so bad. Music – This is another one of those games where you’ll hear 30 seconds of quite pleasant music, it’ll fade for a few seconds and then play again from the beginning. The quest will tell you to converse with a character and you’ll literally get experience just for transporting to their location and clicking “ok.” The conversation consists of pressing on their character model – there’s nothing to read even if you wanted to. Mission: Linear – Browser MMORPG games won’t be surprised that the mission structure in this game is linear almost to the point that it’s basically interactive fiction. If fan service was enough to keep you hooked on a game, this positive alone will keep your attention for hundreds of hours. To the unknowledgeable, I couldn’t tell who came from where, so I suppose they’re doing something right. The developers have done a good job of bringing the two franchises together, creating a Naruto and Bleach game. Naruto/Bleach – I can’t say I know an awful lot about Naruto or Bleach, but I recognised the characters.
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